Teamfight Tactics Mobile | A Mobile And PC Comparison

Teamfight Tactics Mobile Requirements

No Riot Points in Mobile Version

Teamfight Tactics Mobile interface vs. the PC version

Teamfight Tactics Systems

Galaxies

  • The champions have all the opportunity to fall out the coin on death, especially the leading ones.
  • The Neekoverse gets detached from the game.
  • All of the players can now get the same three component items instead of two. Also, the Galactic Armory galaxy gets adjusted.

Teamfight Tactics Champion Balance

Tier 1 Champions

  • Graves Smoke Grenade Blind Duration: 2/3/5 ⇒ 3/4/6
  • Jarvan Ageless Standard Bonus Attack Speed: 75/85/95% ⇒ 50/60/75%

Tier 2 Champions

  • Darius Health: 750 ⇒ 800
  • Darius Total Mana: 60 ⇒ 50
  • Lucian Total Mana: 0/35 ⇒ 0/30
  • Lucian Relentless Pursuit Damage: 150/200/375 ⇒ 175/250/550
  • Rakan Health: 700 ⇒ 650

Tier 3 Champions

  • Ashe Starting Mana: 50 ⇒ 40
  • Master Yi Armor: 30 ⇒ 50
  • Master Yi Magic Resist: 20 ⇒ 35
  • Neeko Starting/Total Mana: 25/100 ⇒ 35/110
  • Vayne Attack Damage: 50 ⇒ 55

Tier 4 Champions

  • Join 4th Shot Damage: 350/500/4444% ⇒ 344/444/4444%
  • Jinx Attack Speed on 1st Takedown: 50/70/100% ⇒ 50/75/125%
  • Soraka Wish healing: 375/550/20000 ⇒ 325/500/20000
  • Viktor Total Mana: 70 ⇒ 60
  • Tier 5 Champions
  • Janna Starting/Total Mana: 30/100 ⇒ 20/100
  • Xerath Health: 750 ⇒ 700
  • Xerath Starting Mana: 30 ⇒ 20

BUGFIXES

  • Nocturne’s Unspeakable Horror damage now correctly interacts with Quicksilver Sash (he won’t fear the target, but the cost will go through).
  • The match History should present items for each player instead of just first place. You deserve a proper match history if you place in the top 8.
  • You can now be able to pick up things like the delay at the end of the round has returned.
  • If someone went into overtime, the tiebreakers should now do the math correctly.

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Abbey Freehill

Abbey Freehill

I play and write all about games, from Mobile to PC.