Valve’s Left 4 Dead 2 (L4D2) finally had a major update after a decade. Titled as “The Last Stand,” the update was released on September 24, as confirmed by Valve. This update is the creation of the dedicated L4D2 community.
According to reports, The Last Stand update will contain a lot of new features that includes:
- The Last Stand Campaign
- 26 brand new Survival maps
- 4 new Scavenge maps
- 30 new Achievements
- 2 new melee weapons
- Unused character voice lines
Overall gameplay improvements and quality of life updates for the following:
- Updated gore effects
- New and improved character animations
- Updated gun models and firing graphics
- Left 4 Dead 1 skins
- PVP balancing and improvements
- Official CSS weapon implementation
- Brand new mutations Rocketdude and Tank run
Moreover, The Last Stand campaign for L4D2 will be available on Steam starting September 24 for PC, but not for Xbox 360.
Reports also stated that The Last Stand update was spearheaded by Rayman1103, a project lead in the prominent L4D2 community. He tried to contact the developers back in October 2019 with the hopes of developing a 10-year anniversary patch for the game.
According to Rayman1103, the original plan was to port the Survival Maps of L4D1 along with unreleased maps to L4D2. Initially, Valve Head Developer Kerry Davis was keen on the idea but wasn’t able to follow through since they were busy with Half-Life: Alyx. However, Davis told Rayman1103 to head a team from the L4D2 community to start working on the major update.
Following Davis’ go signal, Rayman1103 and a dedicated team of over three dozen developers began working on the update. Their first task was to make the Last Stand map, a Lighthouse stage in the beginning, into a complete, playable campaign similar to other L4D maps.
The map and campaign were fully envisioned and designed by the community while Valve was on hand to help them fix any bugs and programming issues. One such programming issue was the End of the Campaign scoring system (which has already been fixed). Rayman1103 also shared that The Last Stand campaign took around five redesigns since they were trying to keep the essence of the first installment.
A Decade in the Making
Blending first-person shooter mechanics with survival horror, L4D2 left a lasting impression among gamers and has established a dedicated community. Released back in November 2009, the title has garnered much praise from gamers and reviewers alike, earning highly favorable scores among prominent games media outfits.
L4D2 polished the overall gameplay of the first installment and added more fun and thrilling features. This includes new protagonists, new melee weapons and guns, more special infected, and an improved version of the AI Director that procedurally generated enemies, weapons, and other gameplay elements based on the performance of the players across different stages of the map.
Prior to The Last Stand update, the most recent DLC that Valve released for L4D2 way back in October 2010. The DLC called “The Sacrifice” was an add-on for both L4D and L4D2 games. It was set up to be the prequel that ties up the events of the first game. This showed how the two groups of survivors from the first game managed to come together in “The Passage” campaign.
Apart from The Sacrifice campaign, Valve also included the “No Mercy” campaign from L4D1 as a playable map for L4D2. Moreover, the L4D1 maps were improved to include prominent features of L4D2 such as the inclusion of melee weapons, new special and uncommon infected, as well as the ability for players to use maps for Scavenge and Mutations Modes.
Looking Towards the Future
Rayman1103 and gamers alike hope that community-led projects such as The Last Stand update would encourage more big-name developers to look into their games’ communities to work on patch updates. Rayman1103 adds that The Last Stand update wouldn’t be possible without the help and dedication of the L4D2 community. And with Valve’s permission, the community can create more thrilling and engaging maps and campaigns to keep the L4D2 player base more lively than ever before.
Originally published at https://playpc.io on September 29, 2020.